Career Discourse

Haiku Design
Experiment with Haiku reason, and aesthetic principles in the prose and logic you use in your site. 
Design Aesthetics, 
more easily said than done, 
still not bad for text

Obtuse Meanings Exercise
Test Barth's  way of looking at a photograph for yourself. Select several images to work with, some from magazines, some that you took, and write a definition of a work using Lerisis's punctum.

Term Extensions Exercise
Using the history of the term "culture" as a model, select a different craft and develop its figurative possibilities  as a new extension of the meaning of culture

For this exercise I've chosen to write about the computer as a new extension of the meaning of culture. It makes for a great metaphor for agriculture in that its widespread use has lead to new technologies, and computers have gained widespread adoption. Many people consider the computer a way of life at this point, and have gained heavy dependencies on their computers. 

Similar to agriculture, there are different purposes for computer use. Early agriculture was a way for the Neanderthals to take control. By planting seeds, and picking where there food will grow instead of foraging and taking what they can find, it allowed them to settle in one place, which future fostered technological innovation. Early computers were used essentially as bigger better calculators, once again, allowing the early innovators to take more control. Current day, you can break computer use down into a few distinct categories. Pleasure and Social - This includes Facebook and Twitter, looking at cat pictures, or Doge Memes, Instant messenger, chat, Email, etc. Educational/Research - including sites like Wikipedia, and even general searches, as well as academic libraries such as GALLILEO. The last major use of computers is for Business - This includes any and everything from digital media productions to financial market planning, banking, E-Commerce, and more. 

Just as farming began as a primitive way for early people to pick one location, and settle down to try and survive, computers began as crude calculators. The adaptation of farming and computers couldn't be more different. While farming became widespread quickly, and was essentially a way of life for the people to survive, computers began as a specialty item, few and far between, immense in size, and extremely costly. Now each of us carries multiple computers with us daily. Our cars might have over 100 computers in them, and our cellphones computer is thousands of times more powerful than the computers that put our astronauts on the moon. Meanwhile, farming has gone to a mass production, business centric operation. Very few people have farms or even gardens now, but instead have computers. They don't serve the same purpose, but I think they fill the same spot in our lives. Did computers replace agriculture in our societies culture? Maybe.

Assignment 1: Career Discourse – The Touchscreen
Make a website documenting an important discovery or a (founding) invention in your career domain.

I’ve chosen to write about the invention of the touchscreen, and how it has redefined how we use our electronics.  No longer were buttons, switches, and sliders confined to only one place, size, color, shape, or anything else you could imagine. For a UI designer, their creativity was the limit of what they could create with the functionality of the touchscreen.

The touchscreens invention dates back further than most people realize. The first touchscreen was invented in 1973 to be used in the CERN research facility in Europe. The first patent for a touch screen was filed in 1975, and by 1983 Atari debuted the first graphical Point-of-sale system, prominently featuring a touchscreen. Multitouch was invented in 1982, and IBM released the first touchscreen phone in 1993, named SIMON.

These achievements, while notable, were not the defining moments for the touchscreen. That didn’t come until 2007 with the invention of the iPhone. The iPhone’s touchscreen came with many ‘firsts’: first capacitive touch screen, first multitouch phone, and it was paired with one of the nicest LCD’s that had been produced to date. For the first time ever, the screen of the phone became the size of the entire phone.  When you needed to make a call, the number-pad appeared, and when you were done, you were right back at your homescreen.

The iPhone set the bar for touchscreens, and while they have been steadily improving in the last 7 years, the majority of the hardware has been developed at this point. Now, it’s time for the developers to shine, to use the touchscreen in new and novel ways to control apps and games. The touchscreen has made it so easy to use mobile devices that it’s a common sight to see infants, less than a year old, not able to talk or walk, that know their way around an iPhone or iPad, and play games all day long without a care in the world.  It’s so easy to use there are games that cats can play

I’m excited for the future of the touchscreen. There are two more major advances that I foresee happening in the near future. The first is the implementation of more 3d or hologram like technology built into the phones. The second is elevated or raised buttons on the screen, so you can feel them without looking. Both of these technologies have already been prototyped, and have been publicly displayed, but are not ready for the mainstream yet. For now, the real fun is in the developers, with their creativity setting their only limits, we should be in for some real fun in the future of touchscreens.  

"Illumination Exercise"

Put into epiphany form, a scene or memory from personal experience

The idea of epiphany is both terrifying and awesome to me; on one hand, the epiphany can be the driving force for the next great idea. On the other hand, I can't remember the last major epiphany I had, and wonder how many of these ideas have gone to waste. 

I think the most common epiphanies I have have to do with app creation. I've had a few ideas that just seem to click, and I wonder why they don't already exist. I sit and incubate these ideas, and mentally develop them, until inevitably, someone else brings them to existence. 

Most of my ideas come from real life experiences.... like waking up hung over and wondering 'what the hell happened last night?"... lets make an app that runs in the background.... it starts recording when you start getting ready, at which point it starts to log everything you do on your phone: calls and text messages you send and receive, photos and video you take, comments you post, your GPS location, and check in's, as well as any posts you are tagged in in social media. The next morning when you wake up, you simply hit replay, and get an in depth look at what happened last night. 

Another idea I've had I call 'Festival Friend Finder,' and it's exactly what it sounds like. An app that you use at festivals to find your friends. One main consideration is that there is often terrible or no cell service or wifi at festivals. With this in mind, I want to use an ad-hoc bluetooth network to create a large 'hotspot' located at your friends. Link this to their facebook and twitter so you can add the friends that are there to the group. 

These apps seem to come to me out of necessity, but without the means to act on them, all I can do is mentally develop it, in hopes that one day I'll meet the right people to make these apps a reality, and already have all of the planning done. Until then, I'll keep observing life and thinking about how I could make it easier with the use of technology.

1 comment:

Keaton said...
This comment has been removed by the author.